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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear pastel pants and tee shirts. He is muscular with a powerful set of arms. His gray fur, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Shifting has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: An old rival family wants him found; and to find somewhere to settle down

Flaws: Shy, Disease, Mundane. Bonds: Immigrant, Family. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Shifting Of Claws, Male Tabaxi Adept 1
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)11 (+0) 7 (-2)15 (+2)
Skills Arcana +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Marastyr Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a axe on her belt. She is physically well-built. She has slicked back golden hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Marastyr is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a small toy that she constantly fidgets with.

History: Sold as a small child to a slaver, Marastyr was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her father out around the business and became quite the natural. She struck the Blacksmith job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and to be a guard again

Ideals: Fighting, Extrovert. Flaws: Addict. Bonds: Mentor, Job. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Marastyr Strakeln, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 10 (+0)7 (-2)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Drogo Davenport, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears bulky grey painted plate armor. He wears his black hair down. His eyes are gray and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Drogo was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To clean up the streets; and to protect his home

Ideals: Optimist, Persistence, Justice. Bonds: Immigrant, Guardian. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Drogo Davenport, Male Human Warlock 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 1400 sp.


Social Check DCs


Serpent On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a clover on it. Her orange fur has been sun bleached extensively. Her copper eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. She has set out to sabotage the competition.

Motivation: To settle down with her crush; and she'd like to take her coworkers down a peg

Ideals: Passionate, Entrepeneur. Bonds: Rich, Job, Has a crush. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Serpent On the Water, Female Tabaxi Monk 2
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 7000 cp. 1 Climber’s kit.


Social Check DCs

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