Quespa Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who usually wears her green robe and has her shortspear always slung over her shoulder. Her crest is rusty and very short. Her skin is flawless and her red eyes scan people very quickly.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She enjoys reading and quiet.
History: She was born to a criminal king-pin and mafia family Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Recently she has begun working with bootleggers and crooks.
Motivation: To end her boredom; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Criminal record, Family. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 160 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp).
Arara Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, violet cloak. She has a slight overbite and is overall scrawny. She has no hair. Her gray unseeing eyes seem to look past you.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Her mother raised her in a mountain cabin. Her father was a soldier and died while she was still young. Arara was left her father's suit of armor and trained in its use and care. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Nature, Military. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Marbas Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is still thick. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: When he was but 4 years old his parents immigrated from the south. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Fighting. Bonds: Nature, Immigrant, Rich. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. Jasper (60 gp).
Mary Brady, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, grey shirt, and white tie. Her golden hair is heavily combed to the left. She has gleaming, smiling hazel eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born to a Merchant, her mother struggled to pay the bills. A freak accident while working with her Merchant mother left her crippled. By chance she met her sister recently and the two have been together since.
Motivation: She wants to meet her childhood hero; and doesn't want to be a hunter and was forced into it by her family
Ideals: Persistence. Flaws: Disease. Bonds: Family, Poor, Adventurer. Occupation: Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
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