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NPC Generator

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Advanced [show]


Hupe Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky red painted plate armor. He keeps his chestnut hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Hupe hails from a village terrorized by gnolls. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hupe was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Insane, Selfish. Bonds: Family, Enemies. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Hupe Stoutbridge, Male Halfling Bard 3
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Silver holy symbol. 1 Hourglass.


Social Check DCs


Morkral Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean grey cloak covering his clean studded leather. He wears his red hair up. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Morkral will drive conversation. A true patriot, Morkral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and he has passion for adventuring and risk

Ideals: Extrovert, Optimist. Bonds: Military, Adventurer, Rich. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Morkral Durthane, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 7 (-2)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 cp. White pearl (60 gp). 1 Disguise kit.


Social Check DCs


Moon In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He is physically well-built. His cinnamon fur is smooth and relatively long. His hazel eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Masseuse business at a young age. He was taken as a slave by a traveling circus and forced to perform He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Job, Slave. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Moon In Woods, Male Tabaxi Paladin 1
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)4 (-3) 9 (-1)15 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Euron Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a black and white handkerchief worn on his right side. He wears his black hair down. He has a tattooed face.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Euron and his spouse have recently divorced.

Motivation: To settle down with his crush; and find a way to reverse the transformation of his brother

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Family, Has a crush. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Euron Malevolence, Male Tiefling Monk 1
Medium (6'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Athletics +0, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Draconic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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