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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Marbas Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He keeps his long blue hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Marbas was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Bonds: Attractive, Adventurer, Poor, Military. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Marbas Wrath, Male Tiefling Rogue 2
Medium (5'2") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 0 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 3 (-4)9 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs


Aelar Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man sports yellow clothing, slightly heavier than average wear. He wears a colorful flower in his white hair. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Healer, but he got bored and became a Dyer. He has achieved small success as a Dyer.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Rich. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Aelar Woods, Male Half-Elf Commoner 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 13 (+1)4 (-3) 11 (+0)12 (+1)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Elven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +2

Possessions: 50 gp.


Social Check DCs


Qemuel Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His purple hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Qemuel was raised in a hard working conservative environment. He worked as a nervous Herbalist and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Elven compassion; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Job. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Qemuel Destiny, Male Tiefling Fighter 1
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 6 (-2)9 (-1) 5 (-3)14 (+2)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 7
Languages Common
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Garl Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a black and yellow robe with the hood down. His auburn hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Miner in town.

History: He was born in a small island village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Garl grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Garl. He now owns his own business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Nature, Criminal record. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Garl Thackeray, Male Half-Orc Druid 2
Medium (5'5") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)9 (-1) 13 (+1)6 (-2)
Skills Intimidation +0, Nature +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 70 gp. 1 Thunderstones.


Social Check DCs

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