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NPC Generator

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Advanced [show]


Olrok Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. He keeps his blonde hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: Born to a pair of adventurers, Olrok grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Ugly, Selfish, Hedonist. Bonds: Adventurer, Nature. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Olrok Bradley, Male Half-Orc Paladin 1
Medium (6'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)10 (+0) 14 (+2)5 (-3)
Skills Acrobatics -1, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. Moonstone (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tricking Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His beige fur is smooth and relatively long. He has a dull look in his yellow eyes.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Tricking studied abroad. Through the years after Tricking was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tricking's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Guardian, In love, Rich. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Tricking Of Dragons, Male Tabaxi Sorcerer 3
Medium (5'6") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)15 (+2) 9 (-1)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2300 sp.


Social Check DCs


Cimer Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears green leather gloves, a green jacket, and tight pants. His long black hair is drawn into a two foot long braid. His eyes are silver and catlike.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also has developed a complete distrust of the Mercenary profession.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Mercenary, but he got bored and became a Barber. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's in love; and find a way to reverse the transformation of his sister

Bonds: Criminal record, Job, Religious, Family, Has a crush. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Cimer Mystery, Male Tiefling Expert 2
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)11 (+0) 5 (-3)9 (-1)
Skills Acrobatics +1, Athletics +1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1 Darkwood Shield.


Social Check DCs


Sindri Offund, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length black hair. He is baby faced.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sindri was born in the south. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sindri grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sindri. He has been saving his money to try and buy his brother's freedom.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Family, Criminal record. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Sindri Offund, Male Gnome Rogue 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills Athletics +0, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp. 5 Acid flasks.


Social Check DCs

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