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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Griselda Gracey, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a fancy grey dress. She wears her hair in dreadlocks. Her violet eyes are passionate and lively.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with her god.

History: She was born in a small forest village. Her father took her hunting and taught her how to get in the mind of other creatures. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Joker, Persistence. Flaws: Mundane. Bonds: Attractive, Religious, Nature. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Griselda Gracey, Female Human Wizard 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)4 (-3) 6 (-2)13 (+1)
Skills Animal Handling +0, Religion -1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Read, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His head has been shaved. He has green eyes and a grey hat with a brown feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast desert. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Anselm Read, Male Human Wizard 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


William Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears brown cloth garments or leather armor. His hair is greying and his face has many wrinkles. He has violet eyes and a brown hat with a black feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: William was born in the east. At a young age he loved to build and create. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Athletic, Persistence, Pacifist, Gifted. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

William Winthrop, Male Human Warlock 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. Malachite (9 gp).


Social Check DCs


Naal Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His eyes are violet and catlike.

Personality: Naal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Bookbinder business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Bookbinder for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Immigrant, Job. Occupation: Bookbinder

Voice: Raspy

Attributes [hide]

Naal Aloro, Male Half-Elf Expert 2
Medium (4'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)5 (-3) 9 (-1)10 (+0)
Skills Arcana -1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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