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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Lidda Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She is portly but not overly obese. She has a long brown ponytail with little hanging trinkets. Her ears are large.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is skeptical of what others tell her and is slow to trust.

History: She was born a particularly ugly child, much to the horror of her parents. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She is untrained/undisciplined, which makes her dangerous.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Flaws: Ugly, Shy, Insane. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Lidda Brightmoon, Female Halfling Barbarian 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 9
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)7 (-2) 12 (+1)9 (-1) 18 (+4)15 (+2)
Skills Animal Handling +6, History +1
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +0 / 1d6-2, Grapple -2

Possessions: 600 sp.


Social Check DCs


Travok Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean brown cloak covering his clean studded leather. His black hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Travok Gorunn, Male Dwarf Adept 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp.


Social Check DCs


Raymond Clayton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His blonde hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is afraid of women and trembles around them

History: The child of eastern immigrants he idolized his father. In his 14th year, his parents were killed by a gnolls raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Enemies, Rich. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Raymond Clayton, Male Human Druid 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)5 (-3) 12 (+1)4 (-3)
Skills Investigation -1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 600 sp. Large well-done wool tapestry (100 gp).


Social Check DCs


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is lengthy and is close to two feet long. His hazel eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Carter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting, Athletic, Philantrophist. Flaws: Addict, Disease, Insomniac. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Mitchell, Male Human Cleric 2
Medium (6'1") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 40 gp.


Social Check DCs

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