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NPC Generator

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Advanced [show]


Jabbie Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish brown hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Jabbie was born in the north. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Persistence, Impeccable. Bonds: Job, Attractive, Mentor. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Jabbie Maekkelferce, Male Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 14 (+2)5 (-3) 8 (-1)9 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 250 gp. 3 Alchemist’s fire.


Social Check DCs


Balam Love, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His blue hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.

History: Balam was born in the east. At a young age he loved to build and create. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Logical, Persistence. Flaws: Ugly, Insane. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

Balam Love, Male Tiefling Monk 2
Medium (6'10") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)6 (-2) 5 (-3)10 (+0)
Skills Acrobatics +5, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple -1

Possessions: 900 sp. Jet (140 gp). Lapis lazuli (11 gp).


Social Check DCs


Fargrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Fargrim was left his father's suit of armor and trained in its use and care. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Impeccable. Flaws: Cynical. Bonds: Military, Rich, Nature. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Fargrim Glanhig, Male Dwarf Fighter 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 6
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)3 (-4) 11 (+0)8 (-1) 11 (+0)12 (+1)
Skills Religion +1, Sleight of Hand -2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -2 / 1d4-4, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Birel Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She usually wears her tan robe and has her scythe always slung over her shoulder. Her auburn hair is thinning but still full. Her skin is flawless and her blue eyes scan people very quickly.

Personality: While she acts the brute, she is far gentler than she would appear. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Birel was born in the north. At a young age she loved to build and create. Her mother had invested heavily in several trade routes and wanted her to inherit them. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is greedy.

Ideals: Fighting, Impeccable, Persistence. Bonds: Attractive, Rich. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Birel Arnuanna, Female Elf Commoner 2
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp.


Social Check DCs

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