Thea Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She prefers to wear red clothing when she does not wear armor. Her red hair is wavy and long. She is very pretty but has cold, dead eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She would rather hide behind her crafts than deal with other people.
History: Thea hails from a village terrorized by drow. Her arcane abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and a deep hatred of drow
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Nature, Enemies. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Theobald Gyula, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long golden beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has worked as a Tailor like his mother before him.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult.
Flaws: Antagonistic. Bonds: Poor, Military, Adventurer, Job. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 6 (-2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 pp.
Robert Hadley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears grey painted combat armor at almost all times. His long blonde hair reaches down to his waist. His eyes are a pleasant brown.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Miller business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Flaws: Impulsive. Bonds: Adventurer, Job, Family. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. 1 Masterwork studded leather.
Dalgal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. His amber eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of western immigrants he idolized his father. He has had some formal dancing training, and achieved minor success. He now mingles about in high society.
Motivation: He wants revenge against giants; and he's repulsed by the pc
Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Bookbinder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
