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Rurik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He has done his best to style his black hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rurik took refuge in the large cave and found the beat up morningstar and armor he uses now. He left for the south, certain he would find work there.

Motivation: He wants revenge against illithids; and wants to work out more often

Ideals: Athletic. Bonds: Immigrant, Attractive, Enemies, Nature. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Rurik Eversharp, Male Dwarf Warlock 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)9 (-1) 16 (+3)9 (-1)
Skills Performance +1, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chrysoberyl (90 gp).


Social Check DCs


Joser Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. He has moderate length golden hair. His fierce gray eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Family. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Joser Whispermouse, Male Halfling Adept 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 250 gp. Golden pearl (110 gp). 1 Half-Plate.


Social Check DCs


Skog Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple black robe with grey stripes complete with hood. He carries with him a set of sickles, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is silver and very short. His eyes are likewise brown. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Skog enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Attractive, Mentor. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Skog Darby, Male Half-Orc Druid 3
Medium (6'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Yurgunn Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears grey leather gloves, a grey jacket, and tight pants. Her hair is cut close to her head. She wears a mask on her face.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a slaver, Yurgunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Barkeep father left her crippled. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to open a new tavern; and an old rival family wants her found

Ideals: Philantrophist. Flaws: Disease. Bonds: Family, Mentor, Job. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Yurgunn Steelfist, Female Dwarf Bard 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)9 (-1) 9 (-1)9 (-1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs

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