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NPC Generator

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Advanced [show]


Alston Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" northern man, he wears a worn and beaten armor. His hair is auburn and very short. His thin eyebrows rest above his beady hazel eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Tailor, but he got bored and became a Mortician. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Adventurer, Job. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Alston Nopenstallen, Male Gnome Ranger 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)12 (+1) 8 (-1)16 (+3)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Dee Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears many layers of old clothing at all times. Her brown hair is slicked back into a classic pompadour. Her blue eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Dee enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born a particularly ugly child, much to the horror of her parents. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Dee was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Find a way to reverse the transformation of her sister; and many gnolls want her driven away

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Poor, Family, Enemies. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Dee Honeypot, Female Halfling Expert 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 6 (-2)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Auran, Ignan, Draconic
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Sekhmet Cryptic, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears light armors faded through time and improper care. Her white hair is lengthy. She has red eyes and a black hat with a red feather.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a small toy that she constantly fidgets with.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Sekhmet was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Sekhmet's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to work out more often; and a strong sense of loyalty to human people

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Addict. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Sekhmet Cryptic, Female Tiefling Cleric 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)4 (-3) 5 (-3)14 (+2)
Skills Acrobatics +1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 sp.


Social Check DCs


Mara Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She is renowned for her bright blue dresses and hats. Her blonde hair is well kept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her absent mother

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Religious, Mentor. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Mara Amakiir, Female Elf Cleric 1
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)10 (+0) 10 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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