Tricking Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. His fur is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Through the years after Tricking was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Tricking's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Religious, Enemies. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Two Llamas Running, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He wears a wide-brimmed hat to cover his moderate length lavender fur. He has a tattooed face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Adventurer, Poor. Occupation: Sage
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Kildrak Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He is wearing a long, grey, dusty cloak. He wears his hair in dreadlocks. He is baby faced.
Personality: He dislikes all the random violence that takes place in the west. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Kildrak grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He now travels the world, in search of power and loot.
Motivation: Expand his business; and further expansion of business
Ideals: Pacifist, Philantrophist, Artistic. Bonds: Adventurer, Job. Occupation: Baker
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Sannl Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she is wearing a long, brown cloak. Her blonde hair is lengthy. Her eyes are brown and she is always smoking a pipe.
Personality: Sannl hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She always tries to repair and not replace. It was this mentality that drove her into the Apothecary business.
History: She comes from a rich western family. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and she desires power and/or immortality
Ideals: Artistic, Persistence. Bonds: Rich, Adventurer, Job. Occupation: Apothecary
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp. Golden pearl (50 gp). 4 Holy water.
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