Trym Graeme, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear grey tank tops with white pants. His white hair is heavily combed to the right. His eyes are violet and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Trym was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered west to less war torn lands. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: To be a Barrister again; and sabotage a competitor
Flaws: Antagonistic, Impulsive, PTSD. Bonds: Attractive, Job. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 8 (-1) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 90 gp.
Left-Handed Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His orange fur is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Calm and collected, he is a well trained Merchant. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Merchant, Left-Handed learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Merchant job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Fighting, Athletic, Logical. Flaws: Secretive. Bonds: Job. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp.
Nykkan Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a green shirt with thin black vertical stripes and grey pants. He keeps his long rusty crest kept up in a rat tail. His red unseeing eyes seem to look past you.
Personality: Nykkan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Nykkan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk.
Ideals: Impeccable. Flaws: Disease. Bonds: Military, Nature, Adventurer. Occupation: Laborer
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 70 gp. 1 Chain shirt.
Oppah Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She has a moderate pudge and is not very fit. She has a very tight haircut. Her amber eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food she seems plenty friendly. A true patriot, Oppah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her father was a soldier and died while she was still young. Oppah was left her father's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To get a good night's sleep.
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp. Chrysoprase (60 gp).
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