Joser Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.
Personality: He hates drow. He views them as having robbed his home of its proper glory. Joser is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He got into the Jeweler business at a young age. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Days after completing his studies, news broke out that his hometown was attacked by drow. Joser was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: To be a Guard again.
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Family, Job. Occupation: Jeweler
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Fire opal (500 gp). Jasper (20 gp).
Myathethil Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears just a tan suit. Her small hat is riddled with cuts and holes. She has several tiny amethyst earrings on each ear.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she is greedy
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Immigrant, Slave. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
Mara Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: Mara is depressed about a lot of things. She tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mara. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers
Ideals: Joker. Flaws: Depressed, Disease. Bonds: Criminal record, Family. Occupation: Ploughman
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 3000 cp.
Dagger Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, pastel, dusty cloak. She keeps her black fur in a pixie cut. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She dislikes all the random violence that takes place in the north. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and she feels the way she acts is they only way to get by in the world
Ideals: Pacifist, Impeccable. Flaws: Insomniac. Bonds: Immigrant, Adventurer, Religious. Occupation: Bowyer
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 18 (+4) | 3 (-4) | 10 (+0) |
Senses Passive Perception 6
Languages Common, Undercommon, Terran, Druidic, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!