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NPC Generator

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Advanced [show]


Nazû Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a white and green robe with the hood down. His golden hair is styled in orderly dreadlocks. His eyes are green.

Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.

History: Sold as a small child to a wizard, Nazû was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away

Flaws: Insane, Impulsive. Bonds: Mentor, Job, Enemies. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Nazû Everly, Male Half-Orc Bard 1
Medium (6'7") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)5 (-3) 9 (-1)12 (+1)
Skills Acrobatics +2, Arcana -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Ahvain Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his brown hair. He has a dull look in his blue eyes.

Personality: He dislikes all the random violence that takes place in the west. He feeds upon the attention of others.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ahvain took refuge in the old dungeon and found the beat up sword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and he feels kind of lost in life

Ideals: Athletic, Pacifist, Optimist. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Ahvain Amastacia, Male Elf Paladin 2
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)11 (+0) 9 (-1)6 (-2)
Skills Animal Handling +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Qemuel Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports black clothing, slightly heavier than average wear. His red hair is knotted and matted. His red eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Qemuel's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Qemuel was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Qemuel's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Impeccable, Fighting. Flaws: Antagonistic. Bonds: Mentor. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Qemuel Fluke, Male Tiefling Ranger 1
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 40 pp.


Social Check DCs


Akra Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her gold crest is greasy and uncared for. She has a tattooed face.

Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She misses her home and complains about the freezing weather, even in summer.

History: She got into the Spice Merchant business at a young age. A few years later when the north was not economically sound they moved to her current location. She has worked as a Spice Merchant like her mother before her.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Ugly, Racist. Bonds: Immigrant, Job. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Akra Hashphronyxadyn, Female Dragonborn Fighter 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 5 (-3)11 (+0) 10 (+0)12 (+1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 60 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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