Gynnie Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses in white turtlenecks beneath a tan coat with blue slacks. With bright golden hair. Her thin eyebrows rest above her beady hazel eyes.
Personality: Confrontational and typically high on some drug or another. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She got into the Mortician business at a young age. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Mortician for hire.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Athletic. Flaws: Ugly, Addict, Hedonist. Bonds: Job. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 160 gp.
Anakis Twist, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear green clothing when she does not wear armor. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.
Personality: She is very quiet and rarely speaks above a whisper. Anakis enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in the north to a Architect, Anakis learned a great deal about her father's area of expertise. Anakis was born on a far northern mountains where she grew up under the tutelage of her father, an expert Architect. She has taken up work as a Architect and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To settle down with her crush; and wants her loneliness to end
Flaws: Shy, Hedonist, PTSD. Bonds: Immigrant, Job, Has a crush. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Hematite (8 gp).
Philomena Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She has a moderate pudge and is not very fit. She has done her best to style her black hair to look like a famous performer. Her eyes are violet and she is always smoking a pipe.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is skeptical of what others tell her and is slow to trust.
History: A powerful necromancer made her what she is. Through the years after Philomena was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Philomena's father didn't care for her much, and the feeling was mutual. She became a Gardener soon after.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Shy. Bonds: Mentor, Job, Adventurer. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp. Malachite (15 gp).
Habor Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of longswords on his belt, each one with a sapphire on the hilt. He wears a deerstalker hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Adventurer, Poor. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 130 gp. Large well-done wool tapestry (200 gp).
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