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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ulblyn Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and wears a white shirt with thin brown vertical stripes and green pants. His right leg appears badly burned and disfigured. His white hair and beard is wavy and long. He has several tiny amethyst earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can't help but pocket interesting objects he comes across

History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Persistence. Bonds: Rich, Criminal record, Nature. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Ulblyn Kettlewhistle, Male Halfling Adept 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp.


Social Check DCs


Veit Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey cloak and cross-gartered red stockings. His blonde hair is cut short with large spiked bangs in the front. His eyes are a pleasant hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and a strong sense of loyalty to halfling people

Ideals: Gifted. Flaws: Ugly, Selfish, Racist. Bonds: Rich. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Veit Goldfinder, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 sp. 1 Darkwood Shield.


Social Check DCs


Kipper Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is lengthy and is close to two feet long. His violet eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Kipper took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and dragonborn compassion

Ideals: Gifted. Flaws: Lazy, Secretive, Racist. Bonds: Rich, Nature. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Kipper Turen, Male Gnome Aristocrat 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)6 (-2) 14 (+2)9 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple -2

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilthur Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a slight overbite and is overall scrawny. He has dyed his greying brown hair a little too much giving a sharp brown color. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: Gilthur was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Flaws: Ugly, Fearful. Bonds: Enemies, Job, Military. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Gilthur Brawnanvil, Male Dwarf Warrior 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)8 (-1) 13 (+1)8 (-1) 14 (+2)7 (-2)
Skills Arcana +1, Nature +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1

Possessions: 4000 cp.


Social Check DCs

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