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NPC Generator

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Advanced [show]


Robert Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a faded coat and loose pants complete with small hat. His whole body is exceptionally muscular. His hair is long and chestnut with streaks of black, and is pulled back with small violet clips. His beard is black, braided, and well cared for. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Robert was born on a far southern forest where he grew up under the tutelage of his mother, an expert Spice Merchant. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Sensitive. Bonds: Immigrant, Attractive, Religious. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Robert Aloro, Male Half-Elf Commoner 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)7 (-2) 13 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 70 gp.


Social Check DCs


Ozyman Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of shortspears on his belt, each one with a amethyst on the hilt. He has styled his golden hair well, parting it to the right. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has worked as a Tanner like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Rich, Job. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Ozyman Smoothhands, Male Halfling Wizard 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Giant, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Mozfel Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. His silver hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. After coming to the age of reason, Mozfel took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted. Flaws: Mundane, PTSD. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Mozfel Shelly, Male Half-Orc Wizard 2
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)6 (-2) 11 (+0)13 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 pp. Sardonyx (40 gp). Jasper (40 gp). Sardonyx (40 gp).


Social Check DCs


Cecily Stansfield, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a worn and beaten armor. She wears her black hair up. Her green eyes are slightly larger than normal.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Energy wise she seems alert and responsive.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She now owns her own business.

Motivation: Seeks redemption; and she is greedy

Ideals: Fighting, Professionalism. Bonds: Rich, Job, Criminal record. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Cecily Stansfield, Female Human Ranger 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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