Hatae Aloro, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is generally shirtless and showing off her tattooed chest. Her golden hair is cut short with large spiked bangs in the front. She is very pretty but has cold, dead eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She helped her mother out around the business and became quite the natural. She has worked as a Soapmaker like her mother before her.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Mundane. Bonds: Attractive, Job, Slave. Occupation: Soapmaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 9 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Pelt Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown leather gloves, a brown jacket, and tight pants. His fur is lavender and curly. His blue eyes peer out from beneath his top brown hat.
Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Entrepeneur, Logical. Bonds: Job. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
Aust Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Mercenary. He has a penchant for wearing a ring with an oversized emerald on his left hand. His red hair is braided into rings. His blue eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also hits on women, regardless of circumstances.
History: He was born into a rich family. He has had some formal music training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and he's in love
Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Rich, Has a crush, Religious. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 4 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 4 (-3) | 3 (-4) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. 1 Masterwork Uncommon Weapon.
Marigold Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright red and white, and wears rings and necklaces with large, colorful gems. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is still thick. She has a dull look in her hazel eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Marigold hails from a village terrorized by orcs. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record, Enemies. Occupation: Banker
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!