Aym Euphoria, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair, while still mostly purple, has prominent grey streaks. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is skeptical of what others tell her and is slow to trust.
History: Born in the south to a Miner, Aym learned a great deal about her mother's area of expertise. A gifted student she started as a Fortune-teller, but she got bored and became a Miner. She has set out to sabotage the competition.
Motivation: She loathes her own lifestyle.
Flaws: Depressed, Shy. Bonds: Rich, Attractive, Job. Occupation: Miner
Voice: Raspy
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ilga Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'4" and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her left leg appears badly burned and disfigured. She wears her white hair up. Her brown eyes peer out from beneath her deerstalker white hat.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a ruthless business woman, a trait she acquired from her father.
History: Gifted from a young age, Ilga studied abroad. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ilga took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's in love.
Ideals: Justice, Entrepeneur, Gifted. Bonds: Nature. Occupation: Carpenter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 11 (+0) | 5 (-3) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: Just what you see.
Mordai Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a green and tan robe with the hood down. He has styled his dark red hair well, parting it to the right. His fierce black eyes like to dwell on things.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy, self-centered, vain, and jealous.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Criminal record, Rich. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Rinn Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports a flattop hair cut. This green eyed easterner is not easily forgotten.
Personality: Eccentric and domineering, Rinn will drive conversation. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She comes from a rich eastern family. She found a children's book about a Elf Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert, Justice. Bonds: Rich, Adventurer. Occupation: Barrister
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 5 (-3) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 140 gp.
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