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NPC Generator

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Advanced [show]


Jasmine Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears skinny pants and wears a red and brown robe with the hood down. Her red hair, when down, is lengthy. Her thin eyebrows rest above her beady brown eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She pushes her goals aggressively. She is also a coward if confronted.

History: Jasmine was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Servant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted druidic powers by her dying brother.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Athletic, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Servant

Voice: American accent

Attributes [hide]

Jasmine Shadowquick, Female Halfling Druid 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Carved bone or ivory statuette (20 gp).


Social Check DCs


Avelina Washington, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is golden and curly. She tend to wears goggles to shield her eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She invites people to come help in her community garden.

History: She was born in a small forest village. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A strong sense of loyalty to Dwarven people.

Ideals: Philantrophist. Flaws: Disease, Racist. Bonds: Nature. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Avelina Washington, Female Human Paladin 2
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)8 (-1) 14 (+2)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 380 gp. 1 Half-Plate.


Social Check DCs


Bork England, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Sculptor uniform. His moppish blonde hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the west, but his parents moved at a very young age to the east. Through the years after Bork was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bork's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Sculptor for hire.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic, Secretive. Bonds: Job, Immigrant. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Bork England, Male Half-Orc Aristocrat 1
Medium (5'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)4 (-3) 8 (-1)8 (-1)
Skills Acrobatics +0, Persuasion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +1

Possessions: 700 sp.


Social Check DCs


Aelar Horineth, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown and very short. He has a dull look in his brown eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. During his travels, Aelar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aelar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aelar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Sailor again; and wants to open a new tavern

Flaws: Disease. Bonds: Immigrant, Job, Adventurer, Rich. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Aelar Horineth, Male Elf Monk 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 5 (-3)6 (-2) 13 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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