Rimple Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with feathered hat. His hair is always cut to a buzz. This hazel eyed easterner is not easily forgotten.
Personality: Overbrimming with self-confidence, Rimple isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Rimple lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and he is compelled to act according to his religious beliefs
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Religious, Family. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 12 (+1) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 1000 cp. Brown-green garnet (150 gp).
Sumnes Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a violet shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has dyed her greying silver hair a little too much giving a sharp silver color. Her face is covered beneath a completely black helmet.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the west to a Guard, Sumnes learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Guard and was forced into it by her family; and wants to raise her children well
Ideals: Athletic, Philantrophist. Bonds: Job, Family. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 gp.
Sybil Hayley, Female Human [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized amethyst on her right hand. She keeps her long silver hair kept up in a rat tail. Her eyes are green and beady.
Personality: Her tongue was cut out and she uses sign language. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in the east to a Tanner, Sybil learned a great deal about her mother's area of expertise. A freak accident while working with her Cook mother left her crippled. She has achieved small success as a Tanner.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Mary Compton, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is renowned for her bright brown dresses and hats. Her silver hair is drawn into a tight pony tail with a clover scrunchie. Her eyes are gray and catlike.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She feeds upon the attention of others.
History: Mary was born in the west. At a young age she loved to build and create. Her first spouse was a Merchant, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Her spouse's relatives view her with great suspicion; and she is terrified, and will act out of fear
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Family, Job. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 11 (+0) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: Just what you see.
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