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NPC Generator

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Advanced [show]


Gormogord Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white top hat and white clothes. He wears his auburn hair up in a very large beehive style do. His eyes, though not visible through his cowl, are gray.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He has taken up work as a Guard and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Athletic, Gifted. Flaws: PTSD, Impulsive. Bonds: Job, Poor. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Gormogord Bigheart, Male Halfling Commoner 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)7 (-2) 7 (-2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Emerald Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and likes to wear brown tank tops with yellow skirt. Her fur is black, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Sold as a small child to a wizard, Emerald was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was very strict, and drilled into her lessons on being the perfect lady. Being a Detective kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is not mentally stable, and does not behave rationally; and she doesn't get along with people that don't share her tastes

Ideals: Joker, Impeccable. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Emerald Treat, Female Tabaxi Cleric 1
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)5 (-3) 16 (+3)13 (+1)
Skills Acrobatics +4, Religion -1
Senses Passive Perception 13
Languages
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 4000 cp.


Social Check DCs


Thea Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was raised by priests from a young age. Through the years after Thea was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Thea's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Thea Sunmeadow, Female Halfling Druid 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 7 (-2)10 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 130 pp. 1 Masterwork Common Melee.


Social Check DCs


Meriele Hungate, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a violet and black handkerchief worn on her right side. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is white, silky, and of moderate length. She is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Meriele embodies much of what other species detest in the Half-Elves. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Meriele Hungate, Female Half-Elf Commoner 2
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)8 (-1) 15 (+2)8 (-1)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 240 gp.


Social Check DCs

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