Trynnicus Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He has done his best to style his blue crest to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and he would like to get married and retire
Flaws: Insomniac, Emotional. Bonds: Attractive, Has a crush, Religious. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 90 gp. 1 Masterwork Musical instrument.
Purah Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who prefers to wear flannel, she is not a threatening figure. Her brown hair is slicked back into a classic pompadour. Her eyes are likewise black. Her teeth are yellowed and unaligned.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised in a white middle class family as the only child. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is content; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Greedy, Impulsive, Mundane. Bonds: Nature. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Silver pearl (130 gp). 1 Chain shirt.
Yurgunn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She is muscular with a powerful set of arms. Her long red hair is drawn into a two foot long braid. Her ears are large.
Personality: Yurgunn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: When she was but 8 years old her parents immigrated from the south. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and to clean up the streets
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp.
Caramip Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a tan armored body suit, with a simple violet line shooting up and back down. Beneath her clothing is a huge mess of scar tissue. Her head has been shaved. She has a tattooed face.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Her parents moved while she was still in utero so she is the first generation to be born here. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption.
Flaws: Ugly. Bonds: Slave, Criminal record, Immigrant. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 19 (+4) | 13 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 120 pp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
