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NPC Generator

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Advanced [show]


Greethen Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears black trousers with white and tan striped suspenders. He wears various colorful collared shirts. His crest, while still mostly blue, has prominent grey streaks. His gold eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Gifted. Flaws: Disease. Bonds: Job, Attractive, Family. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Greethen Ghaallixirn, Male Dragonborn Paladin 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 4 (-3)10 (+0)
Skills Animal Handling -1, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 700 sp. Golden pearl (140 gp).


Social Check DCs


Joser Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red tunic with brown highlights, and long blue pants that bunch up around his shoes. His brown hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Halfling conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and dragonborn compassion

Ideals: Artistic. Flaws: Ugly, Mundane, Disease, Racist. Bonds: Rich. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Joser Warmwater, Male Halfling Warrior 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 15 (+2)8 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Gildmak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: An older man who usually wears his red robe and has his greatsword always slung over his shoulder, he is not a threatening figure. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise blue.

Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gildmak took refuge in the large cave and found the beat up greatsword and armor he uses now. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: To prove his worth to the world; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Justice. Flaws: Antagonistic, Impulsive. Bonds: Nature, Job. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Gildmak Copperkettle, Male Halfling Bard 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 5 (-3)9 (-1) 9 (-1)5 (-3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odorr Nibley, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and wears light armors faded through time and improper care. His Stetson hat is riddled with cuts and holes. His eyes are a pleasant violet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the east. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and he is wracked by social anxiety

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Odorr Nibley, Male Half-Orc Bard 1
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 7 (-2)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Orc, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 400 sp. Moonstone (20 gp).


Social Check DCs

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