Lilith Flaw, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is physically well-built. Her silver hair is thinning but still full. Her face is covered beneath a completely black helmet.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Lilith was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Flaws: Racist, Hedonist. Bonds: Adventurer, Poor. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 6 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 90 gp. Coral (50 gp).
Enna Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red hair is greasy and uncared for. She wears crescent spectacles with a black brim.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in a small village she learned the ways of the warrior from her father. Her homeland was ravaged by war and she spent much of her life rebuilding it. She's also a talented Miner, but doesn't like to broadcast it.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp. Black pearl (200 gp).
Xappan Wit, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His long red hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Architect business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Joker. Flaws: Cynical. Bonds: Poor, Job, Family. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 2000 cp. 1 Masterwork Heavy steel shield.
Norman Langley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown coat over a black low-cut shirt, and a deerstalker hat upon his head. His white hair is cut jaggedly and amateurishly. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the north, but his parents moved at a very young age to the south. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Ploughman for hire.
Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Gifted, Philantrophist. Bonds: Immigrant, Job, Family. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 240 gp. 4 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
