Uraim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is slicked back into a classic pompadour. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Optimist, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Chad Gladstone, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a grey costume with the symbols of magic on his torso. He is tall, broad shouldered and powerfully built. His golden hair is smooth and relatively long. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Heather Holton, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. Her hair is long and auburn with streaks of blonde, and is pulled back with small grey clips. She has a dull look in her green eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to loving parents in a slum to the west. At some point she was captured by giants and was tortured. After several years of this she finally managed to escape. She used her abilities to travel the world and help people.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Philantrophist, Joker. Bonds: Slave, Poor, Enemies. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 6 (-2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Large well-done wool tapestry (200 gp).
Ella Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left arm. She usually wears her blue robe and has her quarterstaff always slung over her shoulder. She wears her golden hair down. She has a dull look in her hazel eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised in a forest tribe. She found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better world.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is her passion
Flaws: Antagonistic. Bonds: Slave, Nature, Adventurer. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Halfling, Ignan, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +4
Possessions: 100 gp.
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