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NPC Generator

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Advanced [show]


Melissa Deighton, Female Human [Permalink]

Personal [hide]

Description: A 5'0" eastern woman, she wears a grey vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her silver hair is lengthy. She has violet eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Melissa was born in the east. At a young age she loved to build and create. Her father was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist, Persistence, Impeccable. Flaws: Ugly. Occupation: Mortician

Voice: American accent

Attributes [hide]

Melissa Deighton, Female Human Adept 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)9 (-1) 16 (+3)11 (+0)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 120 gp.


Social Check DCs


Dalgal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a small hat upon his head, and he perpetually has his shortbow ready. He has black hair. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Gifted. Flaws: Shy, Disease. Bonds: Criminal record. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Dalgal Frostbeard, Male Dwarf Paladin 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Baelitae Netyoive, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, but even with her fine clothing she looks run-down. Her hair is always cut to a buzz. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in the north, but her parents moved at a very young age to the south. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She left for the north, certain she would find work there.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Baelitae Netyoive, Female Elf Barbarian 2
Medium (4'9") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)8 (-1) 8 (-1)9 (-1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 270 gp.


Social Check DCs


Flame In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean pastel cloak covering his clean studded leather. His fur is white and curly. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Flame would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: He desires power and/or immortality; and he has a rivalry with the church that dominates his actions

Bonds: Job, Military, Religious, Family, Adventurer. Occupation: Merchant

Voice: American accent

Attributes [hide]

Flame In the Wind, Male Tabaxi Sorcerer 1
Medium (6'7") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)4 (-3) 13 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs

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