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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mehen Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'8" and wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His right leg appears badly burned and disfigured. He keeps his rusty crest in a pixie cut. His red eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast mountains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Gifted, Optimist. Bonds: Nature, Criminal record. Occupation: Bowyer

Voice: Sounds elderly

Attributes [hide]

Mehen Bhenkumbyrznaax, Male Dragonborn Barbarian 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 6 (-2)8 (-1) 12 (+1)11 (+0)
Skills Athletics +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. His brown hair is cut short. His eyes are a pleasant amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the large cave and found the beat up dagger and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Impulsive, Mundane. Bonds: Attractive, Nature. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Bertram Blythe, Male Human Rogue 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 110 gp. Deep green spinel (130 gp).


Social Check DCs


Nora Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman very much looks the part of a Actor. She has styled her golden hair well, parting it to the right. Her green eyes dart from person to person.

Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with finding treasure.

History: Nora was born with her mother's beautiful face. She was taken from her home at a very young age. She has drifted from career to career and currently works as a Actor.

Motivation: Wants to raise her children well; and to reunite with her absent mother

Bonds: Job, Adventurer, Attractive, Slave, Family. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Nora Hilltopple, Female Halfling Cleric 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp. Onyx (50 gp).


Social Check DCs


Zanna Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is braided into rings. Her eyes are gray.

Personality: She likes to make people angry or surprised. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She served in the navy to pay for her family's outstanding loans. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by drow. Zanna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Zanna Pingun, Female Gnome Barbarian 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 9
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)10 (+0) 18 (+4)14 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 80 gp. Banded agate (4 gp).


Social Check DCs

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