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NPC Generator

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Advanced [show]


Beast Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman dresses like a well dressed Guard does, and a wedding ring on her left hand. Her fur, while still mostly yellow, has prominent grey streaks. Her yellow eyes dart from person to person.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She has set out to sabotage the competition.

Motivation: To be a Barrister again; and she is currently in port desperately looking for someone to get her out

Flaws: Secretive. Bonds: Job, In love, Family, Slave. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Beast Plume, Female Tabaxi Expert 1
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 17 (+3)9 (-1)
Skills Arcana +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp.


Social Check DCs


Joser Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish blonde hair is in a traditional bowl cut. He has a dull look in his hazel eyes.

Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Bonds: Attractive, Job, Religious, Mentor. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

Joser Whispermouse, Male Halfling Fighter 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 3000 cp.


Social Check DCs


Azza Wary, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop hair cut. She has silver eyes and a black hat with a green feather.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born in a small plains village. Her father was a mechanic, and taught her how to fix just about anything. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Azza Wary, Female Tiefling Wizard 1
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Lapis lazuli (10 gp).


Social Check DCs


Ermina Abram, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 6'0". She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her monstrous two handed axe. Her red hair is unkempt and raggedy. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She snorts whenever she laughs or is feeling confident. Ermina is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Ermina was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. She found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Ermina Abram, Female Human Cleric 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)4 (-3) 10 (+0)11 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp.


Social Check DCs

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