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NPC Generator

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Advanced [show]


Nirgel Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His Stetson hat is riddled with cuts and holes. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Immigrant, Religious. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Nirgel Sanctuary, Male Tiefling Warlock 1
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)15 (+2) 8 (-1)14 (+2)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 300 sp.


Social Check DCs


Nuraval Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his silver hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Pacifist, Entrepeneur. Bonds: Poor, Adventurer, Criminal record. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Nuraval Fallack, Male Dwarf Commoner 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)11 (+0) 10 (+0)12 (+1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. Silver pearl (140 gp).


Social Check DCs


Quespa Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears very tight pants and wife beaters, though occasionally she sports a black coat. Her black crest is lengthy. She tend to wears goggles to shield her eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Flaws: Shy, Fearful, Antagonistic. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Quespa Kerrhylon, Female Dragonborn Bard 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)12 (+1) 8 (-1)12 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 100 sp.


Social Check DCs


Nora Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She carries with her a set of swords, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are a pleasant violet.

Personality: She is fixated on the number 60. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She believes the world needs to unite to get rid of illithids once and for all.

History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by illithids. Nora was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nora Rumnaheim, Female Dwarf Cleric 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)9 (-1) 11 (+0)3 (-4)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp.


Social Check DCs

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