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NPC Generator

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Advanced [show]


Tûmhom Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His brown hair is heavily combed to the right. His violet unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.

History: When he was but 7 years old his parents immigrated from the north. Cursed with a spirit at a very young age, Tûmhom has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Disease, Hedonist, Fearful. Bonds: Attractive, Immigrant. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Tûmhom Hayhurst, Male Half-Orc Bard 1
Medium (5'7") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 20 pp.


Social Check DCs


Jheri Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her silver crest in a pixie cut. Her eyes are a pleasant red.

Personality: Abrasive and pushy, she has a hard time making friends. Jheri is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born several months after her father was called into army service. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She moves from town to town, unable to find a place to settle.

Motivation: Her relatives are trying to arrange a marriage; and meet up once more with her childhood friend

Flaws: Antagonistic. Bonds: Family, Military, Immigrant, Adventurer. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jheri Zzzxaaxthroth, Female Dragonborn Wizard 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs


Gerbo Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, tan cloak. His golden hair has been sun bleached extensively. His brown eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Mundane. Bonds: Poor, Criminal record. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Gerbo Pilwicken, Male Gnome Ranger 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)10 (+0) 16 (+3)8 (-1)
Skills Medicine +5, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 160 gp. Banded agate (4 gp). 1 Banded mail.


Social Check DCs


Shane Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries falchions. He keeps his brown hair in a flapper bob. His fierce gray eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.

History: His father raised him in a mountain cabin. In his youth he was a Mortician, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Disease, Insane, Impulsive, PTSD. Bonds: Nature. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Shane Marleigh, Male Human Sorcerer 2
Medium (6'1") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 10 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Terran, Druidic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 350 gp.


Social Check DCs

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