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NPC Generator

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Advanced [show]


Darrak Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dark leathers with embroidery. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Doctor, who enjoyed hunting, Darrak was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Persistence. Flaws: Addict. Bonds: Religious, Nature. Occupation: Stableman

Voice: American accent

Attributes [hide]

Darrak Burrowfound, Male Dwarf Bard 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)10 (+0) 10 (+0)7 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 pp.


Social Check DCs


Forcas Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His black hair is singed and shortened. His white eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Shy. Bonds: Military, Immigrant, Slave. Occupation: Bookbinder

Voice: Tuts and clicks tongue

Attributes [hide]

Forcas Benevolence, Male Tiefling Wizard 1
Medium (6'6") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 9
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. Moss agate (6 gp).


Social Check DCs


Gomory Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His golden hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with a lost civilization.

History: Born in the west to a Locksmith, Gomory learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Locksmith.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Artistic, Fighting. Bonds: Rich, Adventurer, Job. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Gomory Cithreth, Male Half-Elf Rogue 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)17 (+3) 11 (+0)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Terran, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Aramil Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His chestnut hair is thinning but still full. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To end his boredom.

Flaws: Ugly, Mundane, Secretive. Bonds: Mentor. Occupation: Architect

Voice: American accent

Attributes [hide]

Aramil Hildenman, Male Half-Elf Fighter 1
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs

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