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NPC Generator

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Advanced [show]


Millicent Adler, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she sports yellow clothing, slightly heavier than average wear. Her blonde hair is singed and shortened. She tend to wears goggles to shield her eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bowyer arts, while her mother instructed her in etiquette, music and courtly manner. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She now spends her time doing works of charity.

Motivation: She has money and likes to spend it; and elven compassion

Ideals: Philantrophist. Flaws: Ugly, Shy, Racist. Bonds: Rich. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Millicent Adler, Female Half-Elf Druid 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp.


Social Check DCs


Andram Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, green, dusty cloak. His dark red hair is lengthy. His red eyes peer out from beneath his feathered green hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Mercenary and found it very stressful. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To get a good night's sleep.

Flaws: Fearful, Disease, Insomniac. Bonds: Job. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Andram Destiny, Male Tiefling Expert 2
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 6 (-2)7 (-2) 9 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dadalan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. He has styled his red crest well, parting it to the left. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Dragonborn Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Persistence. Flaws: Ugly. Bonds: Family, Criminal record, Adventurer. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Dadalan Xephyrbahnor, Male Dragonborn Adept 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 9 (-1)8 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Deep green spinel (90 gp).


Social Check DCs


Joser Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a red and violet robe with the hood down. He wears his white hair up in a very large beehive style do. His fierce blue eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich northern family. His father was a mechanic, and taught him how to fix just about anything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Persistence. Bonds: Attractive, Slave, Rich. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Joser Nimblefingers, Male Halfling Warlock 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)9 (-1) 14 (+2)6 (-2)
Skills Acrobatics +2, Intimidation +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Amber (100 gp).


Social Check DCs

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