Lamlis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He has done his best to style his red hair to look like a famous performer. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born the only child of a wealthy merchant. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Entrepeneur, Gifted. Flaws: Emotional. Bonds: Poor, Enemies. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 9 (-1) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: Just what you see.
Paymon Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His purple hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Paymon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Paymon lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Family. Occupation: Ruler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp.
Pirithin Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. His whole body is exceptionally muscular. His auburn hair is still thick. His violet unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pirithin is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his father. Pirithin was born on a far northern desert where he grew up under the tutelage of his father, an expert Doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Justice, Fighting. Flaws: Disease. Bonds: Immigrant. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp. 1 Everburning torch.
Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is matted, messy, and big. He wears large thick round spectacles.
Personality: Eccentric and domineering, Veit will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Veit grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Veit. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Extrovert, Professionalism. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Bowyer
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 9 (-1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Tiger eye turquoise (10 gp).
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