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NPC Generator

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Advanced [show]


Melissa Allerton, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. She carries a battered glaive and tarnished axe as well. Her blonde hair is smooth and relatively long. She wears crescent spectacles with a black brim.

Personality: She is very quiet and rarely speaks above a whisper. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born into a rich family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Weaver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Melissa Allerton, Female Human Commoner 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)9 (-1) 14 (+2)14 (+2)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 5000 cp. Blue quartz (10 gp). 1 Masterwork Common Melee.


Social Check DCs


Mara Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and is well dressed, but even with her fine clothing she looks run-down. She has styled her blonde hair well, parting it to the left. She has several tiny aquamarine earrings on each ear.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised in a white middle class family as the only child. Her mother was a mechanic, and taught her how to fix just about anything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Athletic, Persistence. Flaws: Impulsive, Mundane. Bonds: Rich. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Mara Tiltathana, Female Elf Warrior 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 5 (-3)7 (-2) 6 (-2)6 (-2)
Skills Acrobatics +2, Arcana +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 240 gp. 1 Masterwork Light steel shield.


Social Check DCs


Wella Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a worn and beaten armor. She sports silver long hair. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: Wella hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Wella lived on a farm with her father, near the main road leading to a nearby town. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting giants, the young Wella began to lead the lost caravan. By chance she met her sister recently and the two have been together since.

Motivation: Revenge; and many giants want her driven away

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Wella Sunmeadow, Female Halfling Wizard 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp. Malachite (11 gp).


Social Check DCs


Tawar Beverly, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears tattered old clothes. Her silver hair is singed and shortened. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is able to make almost anything out of random pieces of junk.

History: She was born to loving parents in a slum to the south. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Nature, Poor. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Tawar Beverly, Female Half-Orc Commoner 1
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)13 (+1) 5 (-3)10 (+0)
Skills Perception -1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp. Jasper (50 gp). 5 Acid flasks.


Social Check DCs

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