Menny Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She dresses in tan turtlenecks beneath a black coat with green slacks. Her golden hair is cut short with large spiked bangs in the front. Her amber eyes peer out from beneath her small tan hat.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. Further she is a bit of a stoner and is frequently out of it.
History: Menny hails from a village terrorized by drow. A gifted student she started as a Laborer, but she got bored and became a Shoemaker. She moves from town to town, unable to find a place to settle.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Flaws: Addict. Bonds: Enemies, Job, Immigrant, Adventurer. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 11 (+0) | 13 (+1) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -3 / 1d4-5, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp. Chalcedony (20 gp).
Sumnes Plemens, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears skinny pants and wears a yellow and violet robe with the hood down. Her hair is blonde and curly. She has a tattooed face.
Personality: She is calm most of the time but flees social interaction. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: The child of southern immigrants she idolized her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son
Ideals: Optimist. Flaws: Shy. Bonds: In love, Immigrant, Family. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 6 (-2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Therlin Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her chestnut hair has been sun bleached extensively. Her brown eyes are passionate and lively.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born in a small island village. She was an apprentice working in her father's forge. She became a Navigator soon after.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Philantrophist. Bonds: Rich, Religious, Nature, Job. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp.
Lone On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His black fur is smooth and relatively long. His hazel eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Navigator. The war was a terrible time for him, and Lone does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lone took refuge in the large cave and found the beat up dagger and armor he uses now. He has achieved small success as a Navigator.
Motivation: He is unsatisfied with his job.
Flaws: Depressed. Bonds: Rich, Attractive, Job, Military, Nature. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 gp.
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