Tod Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket, and he perpetually has his morningstar ready. His auburn hair is greasy and uncared for. He is baby faced.
Personality: Overbrimming with self-confidence, Tod isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the south. He moved out north to avoid the crime he committed. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tod fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and wants to have a good time and be beloved
Ideals: Fighting, Impeccable, Optimist. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: White pearl (60 gp).
Habor Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is dark red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Habor does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Athletic. Flaws: Impulsive, Depressed. Bonds: Military, Rich. Occupation: Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 4 (-3) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Nirgel Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a black shirt with thin tan vertical stripes and brown pants. He has a hunchback. His silver hair is knotted and matted. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a necromancer, Nirgel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, In love. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Valanthe Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively, and sports empty pouches on her belt. She wears her chestnut hair down. Her skin is flawless and her amber eyes scan people very quickly.
Personality: Prone to second guessing herself, she comes off as nervous. A true patriot, Valanthe would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She got into the Mercenary business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She has drifted from career to career and currently works as a Mercenary.
Motivation: She is unsatisfied with her job; and to be a blacksmith again
Flaws: Shy, Depressed. Bonds: Attractive, Military, Job. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 6 (-2) | 9 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
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