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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Thamuz Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair is dark red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: Overbrimming with self-confidence, Thamuz isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is harsh and unforgiving.

History: He was born in the north, but his parents moved at a very young age to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Thamuz and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Thamuz Anarchy, Male Tiefling Aristocrat 1
Medium (6'6") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)14 (+2) 7 (-2)10 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 8
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Freshwater pearl (12 gp).


Social Check DCs


Flame In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a pastel suit. His brown fur is singed and shortened. His eyes are copper.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Layabout profession.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Layabout, but he got bored and became a Adventurer. He got away from his former life and has fallen to alcoholism.

Motivation: He has passion for adventuring and risk; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Addict. Bonds: Job, Criminal record, Adventurer. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Flame In the Wind, Male Tabaxi Fighter 2
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)6 (-2) 15 (+2)9 (-1)
Skills Investigation +0, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp.


Social Check DCs


Curran Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His tied-back hair is auburn. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Fortune-teller in town.

History: Born to a Mercenary, his father struggled to pay the bills. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Philantrophist. Flaws: Ugly, Insane, Mundane. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Curran Strongbones, Male Halfling Monk 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Pelt In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown tunic with red highlights, and long pastel pants that bunch up around his shoes. He has moderate length yellow fur. His face is scarred and worn.

Personality: Pelt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.

History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Extrovert. Flaws: Ugly, Addict. Bonds: Religious, Mentor. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Pelt In the Morning, Male Tabaxi Fighter 3
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs

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