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NPC Generator

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Advanced [show]


Nuraval Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. His black hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: Nuraval lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Family, Adventurer. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Nuraval Bigtoe, Male Dwarf Ranger 3
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Athletics +0, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2100 sp. 1 Bullseye lantern.


Social Check DCs


Raam Severity, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'9" southern man, he is wearing a long, black, dusty cloak. He wears his chestnut hair down. He has gold eyes and a black hat with a blue feather.

Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Raam studied abroad. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Raam's homeland. Raam decided to take the middle way and become a bodyguard. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against goblins; and revenge

Ideals: Fighting, Gifted. Bonds: Rich, Immigrant, Enemies. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Raam Severity, Male Tiefling Adept 1
Medium (6'9") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)14 (+2) 9 (-1)14 (+2)
Skills Perception +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Kelter Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He wears his hair in dreadlocks. His eyes are hazel.

Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Roofer profession.

History: Born to a pair of adventurers, Kelter grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: He's attracted to the PC; and expand his business

Flaws: Antagonistic. Bonds: Job, Adventurer, Rich, Has a crush. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kelter Copperkettle, Male Halfling Barbarian 3
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 10 (+0)9 (-1) 9 (-1)5 (-3)
Skills Athletics -1, Investigation +1
Senses Passive Perception 9
Languages Halfling
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Mardnab Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan deerstalker hat and tan clothes. She carries a battered mace and tarnished greatsword as well. Her blonde hair is braided into rings. Her eyes are green and she is always smoking a pipe.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Fighting, Artistic. Flaws: Depressed, Insane. Bonds: Attractive, Job. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Mardnab Rofferton, Female Gnome Wizard 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)18 (+4) 9 (-1)9 (-1)
Skills Arcana +6, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Giant, Sylvan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 3000 cp.


Social Check DCs

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