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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Three Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is generally well dressed albeit a few years behind the times. Her clothes are grease stained in places. Her yellow fur is drawn into a tight pony tail with a dagger scrunchie. Her eyes are amber and she is always smoking a pipe.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born in the east to a Servant, Three learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and sabotage a competitor

Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Servant

Voice: Eastern European accent

Attributes [hide]

Three Fang, Female Tabaxi Fighter 1
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)8 (-1) 5 (-3)15 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Caramip Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue deerstalker hat and blue clothes. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is short and golden. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She works hard and plays hard.

History: Caramip was born with her father's beautiful face. She struck it rich when she found rare goods in large quantities. She has been saving her money to try and buy her sister's freedom.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Rich, Family. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Caramip Ironhide, Female Gnome Barbarian 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)9 (-1) 6 (-2)13 (+1)
Skills Arcana +1, Stealth +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Banded mail.


Social Check DCs


Farideh Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is typically in her Roofer uniform. Her red crest is unkempt and raggedy. She tend to wears goggles to shield her eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was born a particularly ugly child, much to the horror of her parents. She helped her mother out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: A deep hatred of brigands.

Flaws: Ugly, Depressed. Bonds: Job, Poor, Enemies. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Farideh Ghaallixirn, Female Dragonborn Adept 1
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)8 (-1) 10 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp. Rock crystal (20 gp).


Social Check DCs


Grom Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is wearing a long, black cloak, he is not a threatening figure. He wears a top hat to hide his balding. This green eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Grom studied abroad. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Grom began to lead the lost caravan. He was granted divine powers by his dying sister.

Motivation: A deep hatred of goblins; and meet up once more with his childhood friend

Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Enemies, Adventurer. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Grom Dryden, Male Half-Orc Wizard 1
Medium (6'4") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)4 (-3) 10 (+0)7 (-2)
Skills Medicine +2, Nature -1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 gp.


Social Check DCs

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