Mormo Wish, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his brown hair. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice, Optimist. Flaws: Sensitive. Bonds: Attractive, Poor, Criminal record. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 6 (-2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. 1 Superior lock.
Altho Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His golden hair is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Altho is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Altho studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Altho and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc
Ideals: Justice, Gifted, Entrepeneur. Flaws: Antagonistic, Fearful. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp. Moonstone (50 gp). 5 Acid flasks.
Arnold Westcott, Male Human [Permalink]
Personal [hide]
Description: This northern man is wearing a long, brown, dusty cloak. His clothes are grease stained in places. His tied-back hair is white. His brown eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: Regain custody of his son; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant, Family, Criminal record. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 8 (-1) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: Just what you see.
Halimath Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'1". He wears very tight pants and wife beaters, though occasionally he sports a violet coat, and his gloved hand is found clutching a lance. His golden hair is slicked back into a classic pompadour. He has violet eyes and a violet hat with a tan feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Athletic, Justice, Impeccable. Flaws: Antagonistic. Bonds: Rich. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 1000 cp. Zircon (70 gp). 1 Breastplate.
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