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NPC Generator

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Advanced [show]


Silvo Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He usually wears his red robe and has his flail always slung over his shoulder, and his gloved hand is found clutching a flail. He has shaved his head bald. His eyes are hazel and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of eastern immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. He has achieved small success as a Mercenary.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Flaws: Depressed. Bonds: Religious, Immigrant, Job, Family. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Silvo Strongbones, Male Halfling Adept 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs


Nuraval Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a grey and white handkerchief worn on his right side. His hair is chestnut and curly. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. Nuraval liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Nuraval Silverstone, Male Dwarf Adept 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 16 (+3)10 (+0) 8 (-1)10 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Mary Colby, Female Human [Permalink]

Personal [hide]

Description: An older woman who dresses in collared shirts and wears a proper scarf over her head, she is not a threatening figure. She has slicked back silver hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Calm and collected, she is a well trained Sage. She is obsessed with a lost civilization.

History: She was raised by priests from a young age. She helped her mother out around the business and became quite the natural. She's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and her religion dominates her actions

Bonds: Attractive, Job, Adventurer, Religious, Mentor. Occupation: Sage

Voice: American accent

Attributes [hide]

Mary Colby, Female Human Adept 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 10 pp. 1 Masterwork studded leather.


Social Check DCs


Azzakh Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his black robe and has his kukri always slung over his shoulder. He keeps his scarlet crest in a flapper bob. His eyes are gold and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a brothel owner, Azzakh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Azzakh Turnuroth, Male Dragonborn Warlock 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)4 (-3) 12 (+1)13 (+1)
Skills Intimidation +3, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 30 gp.


Social Check DCs

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