Dreali Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a lot of dark rich colors, with gold accents. He is an epitome of beauty. His silver hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.
History: He was born in the north, but his parents moved at a very young age to the south. A freak accident while working with his Ploughman father left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Cook
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp.
Odo Rylan, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright brown suits and hats. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has shaved his head bald. His eyes are green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 8 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has built up a small fortune and can afford his own way.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new cartwright responsibilities is difficult
Flaws: Fearful. Bonds: Rich, Job, Immigrant, Family, In love. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Duvamil Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears suspenders and tan workpants. Her shirt is green, and she wears a heavy tan leather apron most of the time. She wears a colorful flower in her white hair. She wears a mask on her face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Duvamil was born in the south. At a young age she loved to build and create. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She uses money and sex appeal to get what she needs; and to prove her worth to the world
Ideals: Joker, Persistence. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 14 (+2) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
Nuthra Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is dressed in a clean black cloak covering her clean studded leather, and she perpetually has her longsword ready. She wears a Stetson hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Nuthra was left her mother's suit of armor and trained in its use and care. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence, Logical. Bonds: Attractive, Military. Occupation: Weaver
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 40 gp.
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