Kildrak Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He sports a long silver beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his father was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Bonds: Religious, Military, Family, Enemies. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 8 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1900 sp. 4 Acid flasks.
Skak Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, brown shirt, and red tie. His auburn hair is cut jaggedly and amateurishly. His brown eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Priest for hire.
Motivation: Wants to raise his children well; and to be a brewer again
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Priest
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 9000 cp.
Lamlis Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His hair is cut close to his head. His ears are large.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a small toy that he constantly fidgets with.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to raise his children well.
Ideals: Artistic, Persistence. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Farmer
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 5 (-3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Valafar Revile, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.
History: Valafar was born in the north. At a young age he loved to build and create. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Valafar's homeland. Valafar decided to take the middle way and become a bodyguard. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers
Ideals: Fighting, Gifted, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Cook
Voice: Slurs words
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 380 gp.
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