Harbek Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His blonde hair is unkempt and raggedy. He has a dull look in his green eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his writing dream.
Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear
Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 pp.
Millicent Tenley, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is wearing a long, grey, dusty cloak. She wears her brown hair up in a very large beehive style do. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a Dilettante, her father struggled to pay the bills. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has since lost track of the people in her past.
Motivation: Wants to raise her children well.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Barrister
Voice: American accent
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Reeza Skelton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white hair is still thick. Her gray eyes are slightly larger than normal.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her father raised her in a mountain cabin. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her sister's freedom.
Motivation: Regain custody of her son.
Flaws: Antagonistic, Fearful. Bonds: Poor, Family, Nature. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 2)
Armor Class 8
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 8 (-1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Simon Copeland, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a robe, a symbol of magic around his neck, and a flail on his belt, and his gloved hand is found clutching a flail. His hair, while still mostly auburn, has prominent grey streaks. He has gleaming, smiling gray eyes.
Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Extrovert. Bonds: Religious, Military, Nature. Occupation: Ruler
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!