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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tree Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears dark leathers with embroidery. She keeps her white fur in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. As long as the job gets done she does not care how it got done.

History: Born to a pair of adventurers, Tree grew up listening to her mother's many stories. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She hasn't been sleeping well lately.

Motivation: She's looking for her big break.

Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Adventurer, Debt. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Tree Wing, Female Tabaxi Warrior 2
Medium (5'10") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Athletics +2, Religion +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3

Possessions: 380 gp.


Social Check DCs


Avelina Marleigh, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear grey pants and tee shirts. Her black hair is braided into rings. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has achieved small success as a Architect.

Motivation: Meet up once more with her childhood friend.

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Avelina Marleigh, Female Human Ranger 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 6 (-2)11 (+0) 10 (+0)9 (-1)
Skills Deception +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 130 gp.


Social Check DCs


Wrenn Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears bulky blue painted plate armor. He sports a long silver beard, and similarly colored long hair. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Military. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Wrenn Pilwicken, Male Gnome Rogue 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)5 (-3) 6 (-2)8 (-1) 17 (+3)8 (-1)
Skills Perception +5, Persuasion +1
Senses Passive Perception 11
Languages Gnome
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3

Possessions: 150 gp.


Social Check DCs


Arnold Yardley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His chestnut hair and beard is wavy and long. He has a dull look in his violet eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.

History: Arnold was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: To be a Body Guard again.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Arnold Yardley, Male Human Wizard 2
Medium (5'1") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)12 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 300 gp.


Social Check DCs

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