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NPC Generator

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Advanced [show]


Adam Hayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is silver and curly. His eyes are a pleasant hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Adam lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Family. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Adam Hayden, Male Human Warrior 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)8 (-1) 12 (+1)9 (-1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp. 1 Backpack.


Social Check DCs


Gruk Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and tends to wear a large black jacket. He wears his chestnut hair up in a very large beehive style do. This blue eyed westerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a forest tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gruk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gruk. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge; and many dire rats want him driven away

Ideals: Passionate. Flaws: Impulsive. Bonds: Nature, Criminal record, Enemies. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Gruk Badger, Male Half-Orc Ranger 1
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)10 (+0) 11 (+0)6 (-2)
Skills Intimidation +0, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 700 sp. A small bag of saffron. (60 gp). 1 Banded mail.


Social Check DCs


Erevan Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy yellow suit. His chestnut hair is smooth and relatively long. This green eyed northerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Erevan was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He struck the Ruler job and began his own company from there.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Job, Religious, Rich. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Erevan Van Es, Male Half-Elf Warrior 2
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 310 gp.


Social Check DCs


Eida Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light white in addition to tight pants. Her broad hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Eida would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: The child of a Butcher, who enjoyed hunting, Eida was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eida took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She has taken up work as a Mason and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She feels kind of lost in life; and she is unsatisfied with her job

Flaws: Ugly, PTSD, Depressed. Bonds: Nature, Military, Job. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Eida Sunmeadow, Female Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)10 (+0) 5 (-3)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 210 gp.


Social Check DCs

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