Therai Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a black and green robe with the hood down. He has moderate length brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He seems to be bored by most things.
Ideals: Athletic, Logical. Flaws: Mundane, Insomniac. Bonds: Religious. Occupation: Adventurer
Voice: Posh accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 200 sp.
Quarion Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. His silver hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Quarion's first love is himself. His second love is also himself. He believes the world needs to unite to get rid of illithids once and for all.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Halfling compassion; and revenge
Ideals: Impeccable. Flaws: Racist. Bonds: Enemies, Military, Job. Occupation: Bather
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1700 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). 1 Darkwood Buckler.
Skirt On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a brown costume with the symbols of the sun god on her torso. She wears a top hat to cover her moderate length yellow fur. She has a tattooed face.
Personality: Overbrimming with self-confidence, Skirt isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gifted from a young age, Skirt studied abroad. Her divine abilities were realized during a raid on her village. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their son. She worked as a Barkeep, and she later adopted a second son.
Motivation: To reunite with her absent father; and to unite with her sister
Ideals: Athletic, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. Rose (70 gp).
Azdûsh Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears a simple white robe with black stripes complete with hood. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.
History: Born to a pair of adventurers, Azdûsh grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To clean up the streets; and he desires power and/or immortality
Ideals: Persistence. Bonds: Job, Adventurer, Family, Guardian. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 6 (-2) | 6 (-2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 110 gp.
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