Cloud Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a skull on it. Her fur is short and lavender. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Cloud was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with her sister; and regain custody of her son
Ideals: Impeccable. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp.
Engong Abram, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her golden hair is smooth and relatively long. She has a tattooed face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She served in the navy to pay for her family's outstanding loans. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She struck the Servant job and began her own company from there.
Motivation: Balancing her hectic life and new Servant responsibilities is difficult; and sabotage a competitor
Flaws: Emotional. Bonds: Attractive, Job, Military, Nature. Occupation: Servant
Voice: Slurs words
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Margery Carlyle, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a robe, a symbol of the four houses of cards around her neck, and a lance on her belt. She keeps her chestnut hair in a flapper bob. Her fierce gray eyes like to dwell on things.
Personality: She is calm most of the time but flees social interaction. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Margery hails from a village terrorized by drow. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Margery took refuge in the old dungeon and found the beat up lance and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: Revenge; and she's looking for her big break
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Enemies, Nature. Occupation: Masseuse
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp. 1 Masterwork Heavy steel shield.
Alvyn Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a blue cloak and cross-gartered black stockings. His hair is red and curly. He has a tattooed face.
Personality: Calm and collected, he is a well trained Engraver. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was born on a small isolated farm. When Alvyn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Racist. Bonds: Attractive, Job, Nature, Military. Occupation: Engraver
Voice: Hollow voice
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp.
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